SNES controller Morgan Gomez 3D design

SNES Controllers

This project stems from personal experimentation with 3D lighting on plastic objects. The goal was to create clean, simple lighting setups while minimizing reflective materials, in order to highlight the form and texture of everyday objects — in this case, a Super Nintendo controller. This could be applied to any other object, from chargers to pens, toothbrushes, and beyond. The study explores how subtle lighting decisions can enhance perception, depth, and materiality in a controlled 3D environment.

This project is part of an ongoing independent R&D process.

SNES controller Morgan Gomez 3D design SNES controller Morgan Gomez 3D design
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